Our customer, who changed the way the world listens to music, is looking for an iOS Developer to join their top notch team to work with Design Systems. Does this sound interesting to you? Keep reading to find out more! 🎵
As an iOS Engineer you will contribute your technical knowledge and design aesthetic to push our customer's design standards to an even higher level. You’ll live in the space between design and development, pushing the boundaries of user interface design and design systems. You care about the finer details as you develop UI and animation libraries, design tooling and foundational frameworks. The impact of your work will be significant as you ship a system which powers products that are a part of the lives of millions of users every single day.
What you'll do:
-Work with a cross-functional team of experts to build and maintain mobile design system tooling which works across all the platforms and products
-Collaborate with other teams globally on evolving shared processes and tooling to support teams working on a diverse array of products
-Explore new ways of solving cross-platform design problems at scale
-Build out technical infrastructure that enables quick development of new features and frequent releases
-Create scalable and reusable components for the iOS platform which are accessible and localisable out of the box.
-Develop new approaches that improve the developer experience and remove friction around applying signature design
-Drive the adoption of Design System across the company, within all of customer's apps and integrations through a model of cross-functional collaboration
In order to so succeed in this role, you:
-Have a deep understanding of the latest approaches to the creation, evolution and distribution of design systems
-Are a good communicator and an empathetic, attentive listener with the capability to anticipate the needs of partners
-Have experience working with Swift and Objective-C (Other languages and techs e.g. Android or Web development are seen as a bonus)
-Bring a mastery of Apple HIG and/or Material Design, an aptitude for animation, and an inclination towards interface design
-Have experience building complex libraries that were used by multiple teams
-Care deeply about usability, accessibility and performance
-Are passionate about developing interfaces that are both functional and attractive
If this sounds like your jam, let's discuss 🤓
Duration: 6 months
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